january 11

not a whole lotta hard progress since we spent most of the day playtesting and discussing/planning our next steps. We are in the best possible spot right now where our tools work just fine and the level design process has been ironed out, we just don’t have a whole lot of direction outside of the rough drafts that gave birth to this world and project, and it’s about time we began detailing these. Newprogammer and I will be in the process of mostly writing for the next couple days and then we’ll finish what’s left of the progression system. Really exciting stuff, even if it doesn’t make for the most interesting of log entries.