january 8

so the process of reskinning the same base model actually works and it’s pretty fast depending on what i want to do, so that’s really cool! means i can just churn out basic enemies whenever we need a new one without much drama.

made some new ui elements for the menu, namely a cool-looking tooltip and we added some basic qol improvements. Once we code that tooltip the menu will be ready, maybe, you know how it goes.

the rest of the day i spent it playtesting, apparently newprogrammer fixed the battle stuff as i actually played half the level and it all worked fine, i just died because i’m kind of a dumbass and we still don’t have checkpoints. Got some new models from the 3d team and they all look great except for one of em that has funky textures, so delivering that feedback took time from the day too.

i wanna integrate the new enemy models this monday, along with finally deciding what to do with this map, it’s all falling apart bros…! at least in my head.