november 26

nice day, spent all working hours playtesting and doing the new UI stuff, including the title screen and character menu, which we already had but it’s simply not working for me and we have a disaster in our hands that needs to be changed. Newprogrammer spent all day working on the boss fight using a prefab and controller i set up yesterday and it already plays fantastic, next step is to polish each attack and then give it priorities, phases, and all the good stuff a boss fight should have. I’m really looking forward to it.