november 17

good stuff, bad stuff. ON THE GOOD STUFF i made a bunch of story cutscenes, and tomorrow i’ll make more. very productive day in this regard, and as i get more acustomed to the sequencing tools the faster the turnover.

On the BAD STUFF, battles broke again. we found the cause before i sat down to write this, but there are some issues with weapon equipment. stuff keeps breaking for absolutely no reasons and we really need to do some clean up to see what’s going on. Kind of unacceptable really.

Hopefully it all gets solved tomorrow.