november 12

damn almost forget to do my daily log.

big day today as we did a bunch of bullshit, namely fix stuff regarding skills, juiced up the grenade launcher, did new assets, particle effects, props, animations, adjusted some concept art so i can send it over to the 3d team. doesn’t seem like much when i’m writing it all in a single paragraph but it was probably one of t he busiest days i’ve had in a while, there’s just so much to do and we are pretty much going at high speeds right now.

kinda scary that things are going this fast but it’s also very exciting.