november 10

did a bunch of UI work for altered states, new icons for skills and actions, plus the long delayed character design on one of the remaining bosses (this took me most of the day). I’m not quite done yet but we are pretty happy with the results so far.

newprogrammer has been doing a deep refactoring of the skill system so we can add more later without much work. It’s one of the earliest things we ever did so naturally a bunch of code was unnecessary.

in other news i bought yakuza like a dragon so i’m sorry if this update is hastily written cause i wanna go back to it before i sleep.