november 9

lots of progress doing the usual tweaks and adjustments to the level so the doors and cameras work as intended. I mention this a lot, so it’s worth noting that this takes me a fair amount of time because the camera angles change depending of the room, so whenever i have to set up doors i also have to make sure they are triggering cameras and working properly.

also finished the room for the final boss fight of this chapter and it’s looking really cool. newprogrammer is implementing new skills for the player so we can make sure it’s comfy to add more later.

after all tweaks and stuff are done, we’d be two more setpieces away from finishing this one without counting a more through polishing of every aspect.

tomorrow i need to stop delaying the character design for a couple bosses. i already got some good ideas so that’s half the battle, now to actually draw.

i also need to draw more icons for the actions.

sneak peek of the boss room