october 23

guess what, i did both things: polished the rifle mode and made cutscenes! so that’s something cool. playtested a bunch and found some pesky bugs that only occur when you use a rifle, like getting stuck sometimes between turns, plus enemy bullets not shooting properly during battle was a new one.

i want to change how weapons are set up but i’m almost sure it already works how i envision it, i just haven’t made new ones in a long time so i have to test that.

here are a bunch of bugs in action. we have to fix that muzzle, both aesthetically and the fact it’s still active during the victory screen too, and make like an actually good animation for that same victory screen! this one was made in a rush just to have a rough idea of how it should work. victory results are also placeholder.

more tweaks include giving everything more juice, like enemy animations upon impact, better particle effects, etc. there’s a lot to be done for this to feel truly satisfying, and after i’m done with the 2nd boss phase we’ll probably focus on that.