october 21

lots of progress today on the sound department. i was able to quickly whip out an adaptive sequence using timeline hacks (bless this tool). The camera and targeting quirks were fixed, gotta tweak some more stuff but it’s not the disaster i saw yesterday. Also did more n1rvanna art i can’t show… plus we revamped how the area of attack is shown for the player since projectors were giving us some headaches.

next i have to polish the “rifle mode” with the new animations, maybe even make a new rifle altogether (using one i made super quick like a year ago), do another sound pass for things like footsteps, add a new functionality to the puzzle interactables and the cutscene that connects a victory against the boss to the other section of the level.