october 20

More playtesting, more n1rvanna concept art. Found two nasty issues, one already solved (some prefabs had duplicated scripts due to dumb reasons), the other is that by changing the camera the target issues came back sooooo…

started working on the audio for the bossfight by doing the behaviors and parameters in fmod, then to do the actual scripting.

pending things to do short term

  • an actual death cutscene for this boss fight instead of the current placeholder
  • the event that happens after the fight