october 14 and 15

not a whole lot since most of my work at the moment consists of playtest and drawing concept art. The boss for the set piece is almost there, we just need to fix some issues with the targeting system (it goes insane when you suddenly have a bunch of environmental things you can shoot). After that is done we will tweak the interactable system to support clicks (again) since there’s a pretty confusing puzzle at the end that would benefit from a top down camera to click the elements inside it instead of manually moving the character around (found out about this after seeing newprogrammer get lost in that specific bit). item mixing is working great, i love how it looks, just need to add some juice to recently created objects.

been also writing some character outlines for n1rvanna, but that’s gonna extend to tomorrow since i’m pretty tired and i have a sort of creative block right now. Hopefully when i wake up my hands will move on their own.