made a victory animation and worked some more on the level, this time scrapping one of the most important rooms for something completely different and it looks really good so far!
newprogrammer has been working hard on the rest of the items and a lot of it needs playtesting. one of them being the victory sequence but apparently the game is breaking when a battle is over, so we gotta look into it.
i’ll likely work tomorrow and i want it to be mostly playtesting to further polish things, and then begin on some promotional artwork.