september 30

more prop-making for the rooms in the dungeon and partially finished the one i was working on, so only five rooms remain! had some issues with the lightmaps but apparently i only have to keep increasing texel size until the artifacts go away????? shit works in mysterious ways, and it’s probably the way i do these rooms.

also spent most of the day working on the animations i mentioned yesterday, they came out nice and the answer was indeed to work it on blender instead of using umotion in unity. umotion i feel should be used mostly to edit already existing animations instead of making them from scratch. like, it can totally do the latter but blender is just too comfy.

that said these animations are mostly placeholders (for as long as they took me…) as i already began looking for nice freelance 3d animators that can provide extra animation clips. while i might have already found someone, please if you got some cool skills shoot me an email to hellyeahmoney@sukeban.moe so i can have you in my shortlist even if i don’t reply back.

Newprogrammer is almost done with the new features in the n1rvanna story editor so that’s pretty cool, though a lot of nodes are awaiting for feedback and… well, i’m not the one who has to provide said feedback so that can take god knows how long.