late update from september 17

most of my work on september 17 summed up to UI work and enemy design and reviewing new features like item crafting that still need some work to function just right. reminder here that i seriously need to get around polishing the rifle stance.

i didn’t work on friday as i decided to finish my piece for the ghm zine and answer some emails for cool stuff we be cookin. i’m currently doing a small gamejam with newprogrammer so a cool game might be out by monday!

Here’s my screenshot saturday contribution from this week. some fun grenade attacks that no longer break the player’s animations!