september 14 and 15

Even more work on the current level but i’m happy to say this setpiece-thingy is almost done, only some aesthetic tweaks to some of the timeline bits (basically smoothly transitioning between puzzle cutscenes) and it’s gonna be ready to go. Made a small minimap real quick cause i was getting lost, but it’s fairly clean so i’ll just leave it.

Did some design work for enemies and i’m about to jump to do a couple death sequences, plus start groundwork on the next set piece though groundwork is a heavy word, more like actually do it since all our tools are working just fine and i’ve been only asking for bug fixes, so shit’s smooth, very! It feels really good to make actual content progress instead of just systems. We could have reached this stage sooner if we knew more about unity from the start but having all of this experience in mind only makes me more excited about future games and the things we’ll be able to achieve in a short time.