september 9 and 10

lots of progress on one really specific thing that had me constantly bashing my head against the desk: cloth physics. thankfully during a sale i grabbed an asset called magica cloth and it worked like a charm.

if she doesn’t make you play this song in your head then i’m not doing a very good job…

i almost scrapped her as a playable character because i couldn’t get her skirt to look fine.

the results are honestly fantastic and can’t wait to implement her battle style! one focused on melee and swords instead of shooty bang bang like the gal i’ve been featuring since the very start.

I love her.

Aside from this we fixed some really annoying bugs regarding puzzle interactions, that of which keep being the bulk of work when it comes to putting out fires it seems, and some pesky UI causing clicks from happening?? unity works in mysterious ways.

on the n1rvanna front, i have a couple deadlines coming up it seems so i’ve been finishing some sprites out of concept art i made the other day, and a new background for the bar since a lot of the story’s backdrop changed in violent fashion and a lot of the visuals need to reflect this. we’ll update you guys soon for real about what’s going on there. Nothing bad is going on (not now anyway), it’s just that we did some kind of rebound in a lot of aspects of the game’s story and a lot of the promotional material out there isn’t even accurate to what we are doing right now.

everything will make sense eventually, just give us more time!