august 27 and 28

fixed the funny doors, made more props, adjusted particles for the new attacks, newprogrammer began coding the behavior for the new enemies, a much needed notifications system and polishing some other enemy behaviors. More work on the level and the writing.

On n1rvanna we finally came to an agreement on where things should head story-wise. not gonna go into details but it was a pretty nasty week, but things should be smooth from now on in this regard. Big steps ahead.