instead of doing the dungeon i ended up running a couple tests on modeling enemies myself, since most mooks don’t need to be super detailed. Dunno why i feel bad about this hehe, like, i legit got like a gut punch but this one was pretty important to get going since i might need to speed up generic enemies with less detailed geometry and texturing, and save main characters and antagonists for the actual 3d team with talent and time in their hands.
Other than this more work on the backend of the character menu was done, as well as more writing. Tomorrow i do hope to go back to the dungeon proper.