i’m tired of being caught in the tangle of their lives

Lots of progress in the funcionality side of things. we got weapon customization and augments working now, as well as the nice visuals for it. now we gotta find a way to introduce this content in a comfy way and i’d say we are pretty close to get it right.

there’s also been some heavy writing work on both n1rvanna and project d and we are in fact butting heads over it. I’m more of an action type guy and i frankly hate planning things, but here we are. at least i got out of my rut and was able to establish most of the key points in the story we wanna tell in project d for this particular mission, and that’s a good thing.

tomorrow i’ll go knee deep into dungeon design once more, but like, actually mapping it inside the game now that i have a solid method going on.