Lots of progress in the funcionality side of things. we got weapon customization and augments working now, as well as the nice visuals for it. now we gotta find a way to introduce this content in a comfy way and i’d say we are pretty close to get it right.
there’s also been some heavy writing work on both n1rvanna and project d and we are in fact butting heads over it. I’m more of an action type guy and i frankly hate planning things, but here we are. at least i got out of my rut and was able to establish most of the key points in the story we wanna tell in project d for this particular mission, and that’s a good thing.
tomorrow i’ll go knee deep into dungeon design once more, but like, actually mapping it inside the game now that i have a solid method going on.