more work on the ui and playtesting. allegedly we fixed a big one where the enemies would stop moving until getting hit again after a canceled attack; a mechanic that was completely accidental, we never designed enemy attacks to be canceled by the player, it just happens in the right window and we left it there, but it had some unexpected consequences.
the menu is not done yet but this is the format we are pursuing for it.
i still feel pretty bad over not being able to keep creating content and having to make do with usual under-the-hood things, but we gotta keep the engine running.