more planning, some ui work

newprogrammer suggested that instead of wasting time musing about what to do for the plot of the demo (because every other level is basically laid out already) we can go ahead and finish what’s left of the main menu in-game, so we went for that today pretty late since we had life stuff a bit in the way. We’ve been on this AND planning things out. I had to do a lot of last minute tweaks to said UI since the original layout had some fundamental issues that i was sure unity was going to absolutely hate and bite me in the ass down the line, so yeah, stuff.