August 12, 13 and… 14?

First time i make an update worth 3 days, though the third day is still on going and i am in fact still working.

Stuff these days has been mostly been wrapping up stuff and fixing a bunch of pending things and quirks that weren’t too high in the list of prioritities, such as:

  • enemies would attack two times in the same turn
  • player keept moving after dying
  • sometimes the warning effect to telegraph attacks would disappear when attacked, or not show up at all before the attack animation
  • player kept looking at the wrong direction while shooting
  • further fmod integration
  • the spinning attack would make enemies teleport to weird places
  • the ground stomp attack looks super rough
  • new animations for casting and shooting
  • integrate enemy models
  • event triggers after battles
  • fix the way weapons spawn in the player’s hands

There’s still way more stuff to get around to fix but that’s what we’ve been doing the past couple days. Other than this, most of the time has gone into planning for the story, ideas for puzzles, level design and concept art. We want to have most of the things ready to send to the 3d team while we develop stuff for the demo. It feels safe to say we are making the actual game now instead of polishing the systems, like, for real and it feels so daunting and scary but that’s game development for you.

If it looks pretty enough I’ll treat everybody to a nice taste of gameplay this saturday. No promises though! For now i’ll go back to work, and likely not rest this weekend…

Only real G’s will recognize this epic gamer reference…