august 11

i keep finding frustrating bugs that make no sense or know how to trigger, one of them being this where the main character won’t point to the enemies and has the target range all borked. i think battles just need a code overhaul at this point.

and the day finally came where i stopped procrastrinating the fmod integration and gave the game some much needed care in the audio department. The audio design will be a joint between me and june since he’s a bit less tech savvy for now, but we shall learn on the way to success. For now i’m just worried that i can’t seem to trigger parameters from different scripts but i’m likely missing something disregard that, i suck cocks. i just had to look at the right bit in the documentation.

Gotta add a script for the footstep sounds based on materials too.

Guess i’m a tad anxious too since we’ve had the enemy models for a while now but haven’t been able to integrate those just yet. i really wanna show some gameplay, maybe even make a trailer with more polished assets.