happy birthday andrea

this update is for suday progress, as i didn’t do shite today.

i’m now using another lighting solution for unity called Bakery, and so far the results have been amazing. I might need to dive more into its inner workings since i can’t get mixed lighting to work correctly, but it dramatically decreased baking times for lighting thus saving me a bunch of time during level iteration. Only downside is that because i don’t know how to handle mixed lighting yet i have to manually place lighting probes all over the scene. It’s not much of an issue since it’s not that annoying, but it’s certainly added work for the polishing stages. I could easily just start working with unlit character models, but i like the dramatic effect shadows give to the atmosphere. There’s also another level of craftmanship involved too i guess, where i have to be super precise with the probes to get everything just right… which i technically shouldn’t because this is a ps1-styled game but hey, if i have fun and the game looks great…

i’d post an example of the results achieved but i’m on bed with with my laptop. Seriously, i couldn’t get up from bed today. I feel fine, both physically and mentally, but suuuuper tired and couldn’t stay awake for the short time i spent on my desktop. I hope i can go back full swing tomorrow.