more environment work, but not sure about this one and will likely need some actual concept art before nailing the atmosphere of this one, plus a bit more planning on how to structure the scene parts so it’s not too messy to edit later.
Almost done with the cinematic tools since we decided to extend timeline instead of finish the one we were making. We keep finding more and more useful tools in unity midway through development of said tool almost from scratch, but instead of doing the sunk cost fallacy meme we jump ship without looking back, as the long-term benefits are way more sound than to keep a shoddy program just because we already had a bunch of work done. This is an important skill in development and something everyone should keep in mind. Cut the fat if it’s not needed, even if it took a lot of work.