substraction fades are the fuckin tits, i just wish i had a big enough brain to solve issues with coroutines in unity. the solution to a problem i had where the character didn’t want to move to the other room was solved by disabling the player controller. nothing makes sense and wasted an embarassingly long amount of time until the actual sukeban programmers pointed me in the right direction. next is more playtesting of this level and prepare it for when the finalized enemy assets come in. I can savour the public demo!!
on n1rvanna more nodes have been made, nothing new in that front, just a grind since we are in the last stretch of tool development.