slow monday

today most of the work on n1rvanna has been trying to build as much nodes as possible in the content editor in order to have the tools done as soon as possible. ran into a few issues that made the process slower but hopefully this will be over soon and ship a demo. I also began grayboxing new stages for project D that are gonna be used for cutscenes only or with limited exploration. These are my favorites because baking lighting is comfy and looks great.

In that order of ideas, I do have to look into portals so i can make chunks of the big levels their own thing so lighting isn’t a nightmare. That way i can keep things seamless, but we’ll see, since a classic survival horror fade-to-black transition can help with the pacing. It’s one of those cool videogame things i really like.