long week ahead

been mapping the favela level which i’d say is 40% done, maybe a bit less, but i think it’s going faster than the previous one.

i’ve also been setting up all the necessary stuff for cutscene production and it’s time to decide what type of cutscenes we want here because we are running out of time and i frankly wanna move on already. doesn’t mean i lost passion, don’t get me wrong, but this project is not meant to be a long term thing and corners will be cut! so currently the options are fairly simple, we either do metal gear esque stuff or simple jrpg style dialogue like those you’d see in parasite eve or final fantasy. we’ll find out this week.