prettying up the level and did the first lighting pass just to test the waters. it rendered at a very reasonable 25 minutes which can be less if i fiddle with the settings some more.
might have to split levels in even more chunks as i can only render 4 lights per object with the ps1 shader.
things to fix
>player sometimes walks to battle and its rotation screws up a bit
>fix the pistol rotation because the muzzle looks weird when you shoot
>do a polish pass to the battles to include effects and a more finalized ui