more playtesting, i was finally able to isolate the weird bug in battles: apparently if the player falls from the second floor, any battle after that will teleport the player to the previous floor. weird shit, dude, but hey, at least i got to isolate the issue.
i also realized that one of the key weapons should be obtained after the middle instead of before the boss, so the player learns what it does. this goes alongside the introduction of a new cool ranged enemy type we just made.
also i began production of assets for the level. i still don’t know if i wanna do this entirely in blender but i’m exploring several comfy options that mix both probuilder and blender.