break

been avoiding work in order to regroup myself since i’m going through stuff again. did some playstesting and progress in general hasn’t stopped. the 3d art team sent new characters.

and merenge designed the first boss. won’t show her concept art just yet : )

newprogrammer is in the middle of adjusting pending matters for the gamepad support, like menus and the like, and lerp movement was added to the targeting to make camera changes smoother.

i’m probably getting back in the groove tonight with the level design stuff and then take the weekend to participate in ludum dare, so expect a nice new videogame soon.