Finally testing the level

After many last minute adjustments i can finally playtest the game properly with all systems interacting with one another, pretty fucking cool if you ask me. It’s kinda terrifying though because while battles are fun and the puzzles are nice too, there’s this fear that even if it’s all working and feeling like it should the structure of the game isn’t as fun as i had envisioned, but that’s what iteration is for.

I also need to remind myself to never let players fall like this.