Woke up way better today but still didn’t wanna take any chances of making it worse.
>Finished the layout of the map
>puzzle tool should be ready to be integrated tomorrow (newprgrammer stuff)
things to do short term
>playtest the level once the puzzles are ready
>enemy placement
>more enemy types
>button/analogue-based movement integration
>maybe probably look into making interactive objects be triggered both by cursor and by proximity, for easier gamepad support in the future
I don’t have a clear idea when we’ll be able to fully get into this but i plan to make the level look at least somewhat textured fully in the meantime.
I also got the basic geometry for a new character, gotta review that.