tried to work just a bit today due to on going health quirks.
button-based movement is done, in a pretty clean manner too thanks to those blessed blend trees from unity.
puzzle tool is working too and we’ve been using this neat render made by june who can apparently do these super quick, so expect a lot of pre rendered puzzle screens!
gonna leave the integration of the new control scheme for way later, for now it’s back to building the last bit of the current level and hopefully playtest this baby super soon.