playing around

More vfx stuff, more level design, the usual. EXCEPT i think i might die or something, still feeling lightheaded and I should probably rest instead of working as soon as i see a slight improvement in my health. Already came up with some puzzle ideas. I love how the biggest hurdle right now is coming up with ideas instead of wrestling with the tech stuff.

A friend says she looks like Sans, so here’s a close up so you can at least attempt to unsee it.

One of the earliest screenshots i ever took. the project was probably about 1 month old.