might need to fix my sleep cycle since i can’t keep writing these on the wrong day.
not a lot happened but a lot still happened. i basically began sketching our first level! and it’s going pretty well, i can easily set battles up with our tools, and even made the boss appear at a room, plus all the work made with fixed camera angle tools paid off as well. in short the game is finally coming together, all pieces are falling in place and i couldn’t be happier.
for level design i’m using pro builder which can be found in the package manager inside unity, as well as pro grids to keep everything tidy.
massive props to newprogrammer who keeps getting better and better at this programming thing and all his contributions have been a huge part on why i’m able to just start sketching levels.
the next part would be to integrate the inventory system with the puzzles and that should be easy enough. after we are done with level sketching we’ll work on other pending things such as upgrade systems and gamepad support. there’s going to be 6 levels in total, which should make it a fairly short experience but a tight one, i don’t wanna spend a lifetime making this.