finished a couple characters that needed tweaks, though one of em was basically overhauled. I sent them to the 3d studio in charge of bringing them to life and i should be getting the full schedule this monday.
Here’s one of the characters because i really love her.
she’s the boss of the agency in project D, it’s gonna make sense later.
Other than that I finally playtested the first boss without stumbling into weird bugs and glitches, which felt really really really good, as the only things remaining are aesthetic adjustments. Super pumped about this.
Next i need to come up with enemy designs to finally show some gameplay with polished assets. in the meantime i need to take care of the ui overhaul (mostly change up the life and energy bars) and visual effects. I’ll likely take the day to do those two, mostly the vfx stuff.